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<title>RogueRunner Development</title>
<link>http://roguerunner.110mb.com/blog.html</link>
<description>My adventure in developing a Roguelike</description>
<language>en-US</language>
<copyright>Copyright 2009</copyright>
<lastBuildDate>Wed, 30 Sep 2009 12:26:52 -0600</lastBuildDate>
<pubDate>Wed, 30 Sep 2009 12:26:52 -0600</pubDate>
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<item>
<title>New Sourceforge site!</title>
<description>
This is the last post on this blog. All things pertaining to
RogueRunner will be available on the new Sourceforge site...
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#91</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#91</guid>

<category>News</category>

<pubDate>Wed, 30 Sep 2009 12:26:50 -0600</pubDate>
</item>

<item>
<title>Input and User Commands</title>
<description>
&lt;p&gt; I just finished implementing the system for handling user input
and commands, and I must say that I'm liking how...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#89</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#89</guid>

<category>Game Mechanics</category>

<pubDate>Tue, 29 Sep 2009 15:14:16 -0600</pubDate>
</item>

<item>
<title>Timing, Turns, and Speed</title>
<description>
&lt;p
resolver=&quot;NamedStyle:default {font-style=,font-family=Tahoma,FONT_ATTRIBUTE_KEY=javax.swing.plaf.FontUIResource[family=Tahoma,name=Tahoma,style=plain,size=11],name=default,font-weight=normal,font-size=3,}&quot;
 margin-top=&quot;0&quot;&gt; My first thoughts on turns and game timing were
directed towards a priority queue of events. A...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#88</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#88</guid>

<category>Game Mechanics</category>

<pubDate>Tue, 29 Sep 2009 14:47:35 -0600</pubDate>
</item>

<item>
<title>The new look of RogueRunner</title>
<description>
&lt;p&gt; So here's a look at what I've been working on for the past few
weeks. As mentioned before, OpenGL is...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#86</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#86</guid>

<category>Game Mechanics</category>

<pubDate>Thu, 17 Sep 2009 16:45:24 -0600</pubDate>
</item>

<item>
<title>Doxygen</title>
<description>
&lt;p&gt; I've decided that I will eventually make this game open source.
I do a pretty good job of commenting in...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#85</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#85</guid>

<category>General</category>

<pubDate>Tue, 08 Sep 2009 12:02:15 -0600</pubDate>
</item>

<item>
<title>Major overhaul</title>
<description>
&lt;p&gt; I haven't posted any updates for quite some time now, but not
due to lack of working. In fact, I've...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#84</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2009_09-30-2009.html#84</guid>

<category>General</category>

<pubDate>Tue, 08 Sep 2009 11:53:46 -0600</pubDate>
</item>

<item>
<title>A* and Dungeon Generation</title>
<description>
&lt;div&gt;It was only a matter of time before I had to implement A* for
pathfinding, but I recently read a...&lt;/div&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/07-01-2009_07-31-2009.html#82</link>
<guid>http://roguerunner.110mb.com/blog/archives/07-01-2009_07-31-2009.html#82</guid>

<category>General Programming</category>

<pubDate>Thu, 09 Jul 2009 15:51:40 -0600</pubDate>
</item>

<item>
<title>Mingos' FOV Algorithm</title>
<description>
&lt;div&gt;Yesterday I went in and rewrote my FOV calculation algorithm
using Mingos' Restrictive Precise Angle Shadowcasting. It's
an...&lt;/div&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/06-01-2009_06-30-2009.html#79</link>
<guid>http://roguerunner.110mb.com/blog/archives/06-01-2009_06-30-2009.html#79</guid>

<category>Game Mechanics</category>

<pubDate>Fri, 19 Jun 2009 09:43:40 -0600</pubDate>
</item>

<item>
<title>RogueRunner is back on the plate!</title>
<description>
&lt;p&gt; After a 9 month hiatus I'm back to working on RogueRunner. My
personality has always been this way - I...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/06-01-2009_06-30-2009.html#77</link>
<guid>http://roguerunner.110mb.com/blog/archives/06-01-2009_06-30-2009.html#77</guid>

<category>News</category>

<pubDate>Wed, 03 Jun 2009 09:21:15 -0600</pubDate>
</item>

<item>
<title>Moving Between Areas</title>
<description>
&lt;p&gt; The goal of many of the features of RogueRunner is to meet the
needs of both randomly generated and hand...&lt;/p&gt;
</description>
<link>http://roguerunner.110mb.com/blog/archives/09-01-2008_09-30-2008.html#76</link>
<guid>http://roguerunner.110mb.com/blog/archives/09-01-2008_09-30-2008.html#76</guid>

<category>Game Mechanics</category>

<pubDate>Tue, 02 Sep 2008 16:36:23 -0600</pubDate>
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