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Wednesday, September 30, 2009

New Sourceforge site!

This is the last post on this blog. All things pertaining to RogueRunner will be available on the new Sourceforge site at:

RogueRunner on Sourceforge

The new site has the development blog plus downloads and a forum, so make your way over, register, and join the RogueRunner community!

Posted by Jake at 12:26 PM
Categories: News
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Wednesday, June 03, 2009

RogueRunner is back on the plate!

After a 9 month hiatus I'm back to working on RogueRunner. My personality has always been this way - I work heavily on one thing for a while, then lose steam and eventually switch to something else. This time, however, my code from 9 months ago was organized well enough that instead of starting from scratch I'm trying to pick up where I left off.

For the past few days I've been refactoring some things, doing some reorganization, and some simplifications. I've got things to the point where I'm up to speed again with my code and am ready to start adding more new functionality. Currently I'm working on some UI stuff, like the message console and history, equipment and inventory panes, character panes, that sort of stuff. I'm taking a more classical approach to these things as opposed to a more mouse driven system, like you'd find in a modern game like in the Diablo series. My goal is to get a good working game done sooner and then go back and add the spiffy stuff. I would consider it a kind of flaw of mine that I pay too much attention to the small details the first time around and I never get to where I'm going.

RogueRunner is something I feel I really can finish. Now that I'm back on the project and have some drive I'm going to ride it as long as I can. Hopefully we'll see some more great progress in the weeks to come!

Posted by Jake at 9:21 AM
Edited on: Wednesday, June 03, 2009 9:21 AM
Categories: News
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Thursday, August 07, 2008

Welcome!

Hello and welcome to my development blog. I am currently in the middle of developing a Roguelike game called RogueRunner. For those of you who don't know what a Roguelike is, go to RogueBasin to find out more. I'm basically a 1 man team, and it's becoming more and more difficult to create games with just 1 guy these days. Because the roots of Roguelikes go so far back their gameplay is their key feature, as opposed to 3D graphics, sound, networking, etc. And so, many Roguelikes out there have been done by 1 guy.

So that's what I'm setting out to do. It most certainly will be a long journey, and there will be times when I don't want to work on it any more. But hopefully I can get some people interested and following this blog to help motivate me in the difficult times. The end will be very rewarding, and I hope a fun game is the result!

At the same time, I hope that some of my research, ideas, solutions to problems, etc. will be helpful to others. I know I already owe a lot to others who have documented their work.

Thanks again for reading, and wish me luck!

Posted by Jake at 11:31 AM
Categories: News
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