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Friday, June 19, 2009

Mingos' FOV Algorithm

Yesterday I went in and rewrote my FOV calculation algorithm using Mingos' Restrictive Precise Angle Shadowcasting. It's an iterative adaptation of the recursive algorithm I was using, with some improvements. I think the most innovative piece of the code is how the angles are calculated to determine visibility. I couldn't be more pleased at the results I'm getting, and it's faster too! Check it out at his site:
http://umbrarumregnum.110mb.com/homepage.php
There's also some other interesting articles, as well as the latest on his Roguelike project.
Posted by Jake at 9:43 AM
Edited on: Monday, June 22, 2009 1:38 PM
Categories: Game Mechanics

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